Ok Guys, bare with me as this will be the first time I have worked out stats and special abilities for fantasy units in Hail Caesar.
As promised I will post the pictures of the units and their 'provisional' stats on the blog. If you have any comments or think I have messed up in some way please do let me know. I have used special rules by 'Steve' and a points system from 'Keith', both of whom you will find regularly posting on the Hail Caesar Yahoo Group. Thanks guys.
This is one of the reasons I think Hail Caesar will be great for fantasy and just what I am looking for in a mass battle set of rules, can't wait for the 12'+ table full of 15mm fantasy!!!
Warriors with double handed weapons
Warriors DH Wpns | ||||||||
Move | Clash | Sust' | Short | Long | Saves | Stamina | Specials | Points |
5 | 8 | 7 | 2/0 | 0 | 4+ | 6 | Double Handed Drilled Stubbon | 41 |
Crossbow
Crossbow Move Clash Sust' Short Long Saves Stamina Specials Points 5 3 3 2 2 6+ 4 Crossbow Skirmishers 18 Small Unit
The Hellbore
It is treated as Light Artillery in all respects except that it has the ability to fire in any direction. Makes sense really!
Hellbore | ||||||||
Move | Clash | Sust' | Short | Long | Saves | Stamina | Specials | Points |
5 | 1 | 1 | 2 | 2 | 6+ | 3 | Light Artillery Fire in any direction | 15 |
Blunderbuss
Now the Blunderbuss unit represents the pinnacle of Dwarf firearms. They are a foot unit, with weapons that have the range of Light Artillery and marksman behind the trigger!! They could be lethal!
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