Ok Guys, bare with me as this will be the first time I have worked out stats and special abilities for fantasy units in Hail Caesar.
As promised I will post the pictures of the units and their 'provisional' stats on the blog. If you have any comments or think I have messed up in some way please do let me know. I have used special rules by 'Steve' and a points system from 'Keith', both of whom you will find regularly posting on the Hail Caesar Yahoo Group. Thanks guys.
This is one of the reasons I think Hail Caesar will be great for fantasy and just what I am looking for in a mass battle set of rules, can't wait for the 12'+ table full of 15mm fantasy!!!
Warriors with double handed weapons
| Warriors DH Wpns | ||||||||
| Move | Clash | Sust' | Short | Long | Saves | Stamina | Specials | Points |
| 5 | 8 | 7 | 2/0 | 0 | 4+ | 6 | Double Handed Drilled Stubbon | 41 |
Crossbow
Crossbow Move Clash Sust' Short Long Saves Stamina Specials Points 5 3 3 2 2 6+ 4 Crossbow Skirmishers 18 Small Unit
The Hellbore
It is treated as Light Artillery in all respects except that it has the ability to fire in any direction. Makes sense really!
| Hellbore | ||||||||
| Move | Clash | Sust' | Short | Long | Saves | Stamina | Specials | Points |
| 5 | 1 | 1 | 2 | 2 | 6+ | 3 | Light Artillery Fire in any direction | 15 |
Blunderbuss
Now the Blunderbuss unit represents the pinnacle of Dwarf firearms. They are a foot unit, with weapons that have the range of Light Artillery and marksman behind the trigger!! They could be lethal!
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