This battle was fought many months ago but I just kept forgetting to add it to the blog lol
I have used my Xyston 15/18mm Raphia collection with a few extra 'Persian' types thrown in.
Now as this was a solo game and me not being 100% confident with Hail Caesar rules I took my time and made plenty of mistakes lol. One thing I did add in to offer a little bit of randomness was use a 'Bolt Action' style activation system.
Each division commander was given a numbered token, a corresponding numbered toke was placed in the PAW dice bag and then they were drawn out randomly. The token drawn meaning that the respective commander was activated that turn, not perfect but it added a little something for solo play. One thing I did allow was crossing and closing fire by ranged armed troops.
I really enjoyed this game and I do enjoy Hail Caesar rules, easy and fun to play.
Now for the pictures....
The armies array for battle, Ptolemy on the left and Seleucid on the right.
Sorry for the light horse basing they are from my Achaemenid Persian collection which are not complete yet!
A view from the Seleucid side.
And a view from the Ptolemaic side
When I put the armies out they 'felt' bigger lol
Opening moves with Seleucid taking the offensive.
Poor Eastern archers about to get hammered by Galatian warband!
The Galatian's hit the Seleucid light foot and begin to make inroads. The skull markers are the casualty markers, each has a number on it indicating how the unit is doing.
The cavalry on the flanks get to grips. The red tokens next to the round based commander is his randon command number drawn from the bag.
Seleucid elephants hit Ptolemy's pike! I don't think it went well for them lol
Clash of the beasts.
Ptolemaic elephants clash with mercenary Greek cavalry again sorry for the unfinished bases.
The heart of Ptolemy's army.
I think I called it a day here, after a good few hours. The Ptolemaic wings were in no fit state to continue so they chose the sensible option and retired.
The markers I use. The wooden skulls are casualty markers, the 'dead' represent 'disordered' one marker, 'shaken' two markers.
I made the dead tokens out of spare or broken figures.
The markers in action.
For a first attempt at a solo game, I do miss my wargames club I quite enjoyed it. The random activation, although not perfect worked quite well and definitely added a different aspect to the game.
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